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# 6620

David Carson at ILAS: When the Father of Grunge Graphics Meets Visual Communication Students

The ILAS Philosophy: Learning from the Leaders

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Daria La Ragione //

David Carson at ILAS: When the Father of Grunge Graphics Meets Visual Communication Students

The ILAS Philosophy: Learning from the Leaders

There are events that become part of a school's history. The meeting with David Carson, one of the most influential graphic designers in the world, is undoubtedly one of them.

ILAS Academy had the privilege of exclusively hosting the renowned American designer in Italy for one of the ILAS Visual Communication Days, offering students, professionals, and enthusiasts a unique opportunity to engage with one of the leading figures in contemporary graphics.

The event, held at the Multicinema Modernissimo in Naples, saw the participation of over 600 people, confirming the strong international interest that Carson's work continues to generate.

The Designer Who Changed the Way We Think About Graphics

Talking about David Carson means recounting a true cultural revolution.

With his work, he challenged the traditional rules of graphic design, showing that communication does not necessarily coincide with the perfect readability of a text.

His famous statement:

"Don't confuse legibility with communication."

has become one of the most debated principles in the history of contemporary graphic design.

Before Carson, the Swiss school’s rigor, grids, typographic order, and rational layout prevailed. Carson demonstrated that emotion, intuition, and experimentation could become equally effective design tools.

For this reason, his work is considered one of the most important turning points in the history of visual communication.

David Carson at ILAS: When the Father of Grunge Graphics Meets Visual Communication Students

The Ray Gun Phenomenon

David Carson's international fame mainly stems from Ray Gun, the magazine that in the nineties completely revolutionized editorial language.

The pages became a continuous experimental ground: overlapping fonts, deconstructed photographs, seemingly chaotic compositions, texts breaking every typographic convention.

This gave birth to what the world would later define as grunge graphic design, a style that would influence thousands of designers and profoundly change the way editorial layout is conceived.

But reducing Carson to a style would be a mistake.

As Massimo Vignelli said:

“Styles come and go. David’s design is a language, not a style.”

“Styles come and go. David’s design is a language, not a style.”

David Carson at ILAS: When the Father of Grunge Graphics Meets Visual Communication Students

A Career Among the World's Biggest Brands

After his editorial experience, David Carson founded his own studio, David Carson Design, collaborating with some of the world's most important companies.

His clients include Nike, Levi’s, Pepsi, Ray-Ban, MTV, Microsoft, Mercedes-Benz, Giorgio Armani, American Airlines, CNN, Kodak, Toyota, Budweiser, MGM Studios, and many other international brands.

In 2014, he received the AIGA Gold Medal, one of the most prestigious global awards in the field of design.

In the same year, Apple included him among the 30 most influential Macintosh users in history, recognizing the contribution his work has made to the evolution of visual communication.

An Encounter That Left a Mark

During the seminar organized by ILAS, Carson shared his creative journey, discussing the relationship between design, intuition, photography, typography, and visual research.

More than just a conference, it was a direct exchange with one of the authors who changed the way we think about graphic design.

Students were able to hear not only the story of his most famous works but also the design method that led him to become one of the most influential designers of recent decades.

David Carson at ILAS: When the Father of Grunge Graphics Meets Visual Communication Students

The ILAS Philosophy: Learning from the Leaders

ILAS has always built its educational path by inviting professionals who have truly contributed to writing the history of visual communication.

The presence of David Carson perfectly embodies this philosophy: offering students the opportunity to engage directly with those who have turned their work into an international reference.

Over the years, the ILAS Visual Communication Days have hosted designers, photographers, art directors, creatives, and professionals who have marked the evolution of contemporary graphic design.

The meeting with David Carson remains one of the most significant testimonies of this cultural journey, confirming ILAS's commitment to bringing to Naples the personalities who have helped change the way we see, design, and communicate through images.


 

 


David Carson at ILAS: When the Father of Grunge Graphics Meets Visual Communication Students
 

"Don't confuse legibility with communication"

 

David Carson's philosophy is encapsulated in these few words and is the key to the revolution with which he transformed graphics.

There are great names like Neville Brody, Milton Glaser, our own Massimo Vignelli, who have shown us very beautiful, refined things and undoubtedly contributed elegance and style to the landscape of graphic design.

But there was a before and after Carson, and not many can say the same.

And hear, hear: David Carson will be in Naples on June 27th, hosted by Ilas for a free seminar, but only by reservation.


 

Visit David Carson's website

 

 

David Carson at ILAS: When the Father of Grunge Graphics Meets Visual Communication Students
 

# 6639

Graphic and Photography Competitions: Deadlines Not to Miss

From visual identity to poster design, from travel photography to contemporary research: a selection of international competitions you can enter in the coming months.

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Paolo Falasconi //

Graphic and Photography Competitions: Deadlines Not to Miss

From visual identity to poster design, from travel photography to contemporary research: a selection of international competitions you can enter in the coming months.

For those studying or working in the world of visual communication, autumn is a particularly interesting time. In the coming months, several international calls are open, allowing you to engage with professional juries, build a stronger portfolio, and, in some cases, gain publications, exhibitions, and international recognition.

We have selected some of the most interesting competitions with deadlines between September 30 and December 31, 2026, focusing on those that can have real value for designers, illustrators, and photographers, as well as those that can be a good opportunity for students who want to start engaging with the professional world.

 


GRAPHIC DESIGN

17th WOLDA – Worldwide Logo Design Award

Deadline: October 20, 2026

WOLDA is one of the most specifically dedicated international competitions for logo, visual identity, and packaging design. The 17th edition includes various categories, such as logo design, redesign, animated logo, flexible identity, corporate identity, and logo & packaging. It is organized by the International Editorial-Design & Research Forum and boasts an international jury composed of identity and packaging design professionals.

Why participate

It is particularly interesting for those working in branding because it does not generically reward “creativity” but examines the ability to build coherent visual systems. For a student, it can also be a good exercise to learn how to present an identity project in an international context. University students can also access a reduced fee.

Deadline: October 20, 2026

Call and registration:
https://wolda.org/17-wolda-call-for-entries-2-2/

 


International Compost Awareness Week 2027 – Poster Contest

Deadline: October 22, 2026

An interesting competition for those who love poster design and social communication. The theme of the next edition is “All Paths Lead to Compost”, linked to sustainability and some of the United Nations Sustainable Development Goals. Participation is free and open to designers worldwide aged 14 and up.

The winning project will be used for the official communication of the International Compost Awareness Week and can thus have a much wider dissemination than a simple gallery publication. The prize is $500. However, the competition requires particular attention to the rules: the work must be original, and the use of AI is not allowed.

Why participate

It is an excellent opportunity to engage with one of the purest forms of visual communication: an idea, a message, and an image capable of working together in a single poster. And above all, it is free.

Deadline: October 22, 2026, 24:00 EST

Call:
https://compostfoundation.org/icaw-poster-contest-rules/

 


Joseph Binder Award 2027

Deadline: October 31, 2026

The Joseph Binder Award, organized by designaustria, is an international recognition dedicated to design and illustration. The new edition also expands exhibition opportunities: selected works will be presented in an exhibition in Vienna and included in the official catalog; a program of meetings and a symposium dedicated to the design community is also planned.

The final deadline is October 31, 2026, after the Early Bird phase opens in September.

Why participate

It is a particularly interesting application for those who want to compare their work with an international design scene. The possibility of being included in a selection that is exhibited and published makes the competition interesting also from the perspective of building a portfolio.

Deadline: October 31, 2026

Official website:
https://www.josephbinderaward.com/

 


7th Bolu International Poster Design Competition

Deadline: November 1, 2026

The seventh edition of the Bolu International Poster Design Competition invites designers worldwide to work on the theme “Beyond Horizons: Designing a Sustainable Future”. The competition is organized by the Department of Graphic Arts of the Faculty of Fine Arts at Bolu Abant İzzet Baysal University and is part of the Bolu International Art Hall project.

The theme allows for very different interpretations: from environmental sustainability to innovation, from social responsibility to technological transformations. The required format is A3 vertical, 300 dpi, RGB.

Why participate

Especially because it is free and allows for considerable interpretative freedom. It is the kind of competition where a student can focus on the strength of the idea and the graphic solution without necessarily having a commercial project behind them.

Deadline: November 1, 2026

Official website:
https://biahposter.com/theme/

 


PHOTOGRAPHY

Travel Photographer of the Year 2026

Deadline: October 12, 2026

The Travel Photographer of the Year is one of the longest-running international competitions dedicated to travel photography. The 2026 edition is open to professional and amateur photographers and offers categories ranging from adventures and travel to cultures and traditions, landscape, nature, and street photography.

An interesting feature is that it is not necessary to take photographs during a recent trip: the competition allows the use of contemporary archive images, provided they meet the requirements set out in the regulations. There is also a Young Travel Photographer of the Year section, completely free, for photographers under 18.

Why participate

Because it does not necessarily require a photographic project specifically created for the competition. It is therefore a good opportunity to look at your archive with fresh eyes and understand which images truly have the strength to withstand international competition.

Deadline: October 12, 2026

Call and registration:
https://www.tpoty.com/tpoty-2026-awards/how-to-enter/

 


Chromatic Photography Awards 2026

Deadline: October 25, 2026

The Chromatic Photography Awards are exclusively dedicated to color photography and offer numerous categories, from conceptual photography to architecture, portrait to street photography, and fine art, fashion, landscape, and wildlife. Separate sections are provided for professional and amateur photographers.

The overall winner of the professional section receives $2,000, while the amateur section winner receives $1,000. Awarded works are also published in the Chromatic Awards Annual Book and presented in the Winners Gallery.

Why participate

It is particularly interesting for those who want to work on the quality of a single image. The numerous categories allow you to precisely choose the context in which to present your work and understand how a photograph can be read within a specific visual tradition.

Deadline: October 25, 2026

Competition:
https://chromaticawards.com/

 


Icon Photography Prize 2026

Deadline: October 30, 2026

A more particular competition, organized by the Institute of Conservation and supported by Getty Images. The theme of the 2026 edition is “Skills at Risk” and invites photographers to document specialist techniques, traditional crafts, and knowledge that are at risk of being forgotten.

You can participate with a single photograph, in color or black and white, and participation is free. The overall winner will receive £500, a voucher for activities and training from the Institute of Conservation, and the chance to have their image published on the cover of the magazine Iconnect.

Why participate

Because it is a competition where the theme is not just a pretext but asks the photographer to develop a true narrative and documentary reading. It is particularly suitable for those who want to demonstrate not only technical ability but also sensitivity in telling stories about people, gestures, and material culture.

Deadline: October 30, 2026, 10:00

Call and registration:
https://www.icon.org.uk/events/icon-photography-prize-2026.html

 


Environmental Photography Award 2027

Deadline: November 1, 2026

Organized by the Prince Albert II of Monaco Foundation, the Environmental Photography Award is dedicated to the relationship between humans and the environment. The 2027 edition includes five categories: Polar Regions, Forests, Ocean, Humanity versus Nature, and Changemakers.

Participation is free, and both professional and amateur photographers of any nationality, as long as they are adults, can compete. Up to five images per category can be submitted. The Grand Prize includes a grant of €5,000, as well as travel and accommodation in Monaco for the exhibition opening; the five category winners receive €1,000 each.

Why participate

Because it combines three particularly interesting aspects: photography, storytelling, and social responsibility. Moreover, being selected means being part of an exhibition presented in Monaco and subsequently on an international tour, in addition to publication in the annual volume.

Deadline: November 1, 2026, 23:59 CET

Official website:
https://www.fpa2photoaward.org/en/index

 


ASISAFoto International Photography Contest 2026

Deadline: November 20, 2026

The ASISAFoto International Photography Competition, organized by the Fundación ASISA in Spain, is open to amateur and professional photographers of any nationality. The 2026 edition offers six sections, including portrait, architecture, nature, maternity, and childhood, as well as sections dedicated to color and black-and-white series.

The total prize pool amounts to €24,500, while the participation fee indicated in the FIAP circuit is €25.

Why participate

It is interesting for those who want to test both the ability to create single images and the ability to develop a coherent photographic narrative through a series. The presence of numerous categories also allows you to choose the terrain most suited to your language.

Deadline: November 20, 2026

Official website:
https://asisafoto.asisa.es/en/home/

 


Sony World Photography Awards 2027 – Student Competition

Deadline: November 27, 2026

For photography students, this is probably the application to mark most prominently on the calendar. The Student Competition of the Sony World Photography Awards is free and requires a series of 5–10 photographs developed around the theme “Journeys”.

The prize includes Sony equipment, inclusion in the London exhibition of the Sony World Photography Awards and in the related annual volume, as well as international promotion. The 2027 edition also marks the 20th anniversary of the Sony World Photography Awards.

Why participate

Because for a student, it is much more than just a competition. It forces you to think in terms of photographic project, sequence, editing, and narrative coherence. It also offers a particularly visible international context for those still in the early stages of their career.

Deadline: November 27, 2026, 13:00 GMT

Call:
https://www.sony.co.uk/presscentre/sony-world-photography-awards-2027-competition-launch

 


BBA Artist Prize 2027

Deadline: December 7, 2026

A more transversal proposal, but also interesting for contemporary photography. The BBA Artist Prize is an international award dedicated to contemporary art and accepts applications through images of one's works; the prize includes €1,000 for the first place, an Artsy profile, and a solo exhibition at BBA Gallery in Berlin.

The application allows you to present up to five images and requires a statement, CV, and information about the works. The final deadline is December 7, 2026, while an Early Bird deadline is set for October 5.

Why participate

It is an interesting opportunity, especially for those who consider photography not just as a shooting technique but as a contemporary artistic language. It can be particularly suitable for students and young authors who are building an authorial path.

Deadline: December 7, 2026

Official website:
https://bba-prizes.com/artist-prize

 


Deadlines to Mark Immediately

October 12 — Travel Photographer of the Year — Photography

October 20 — WOLDA — Graphic / Branding

October 22 — International Compost Awareness Week Poster Contest — Graphic / Poster

October 25 — Chromatic Photography Awards — Photography

October 30 — Icon Photography Prize — Photography

October 31 — Joseph Binder Award — Graphic / Illustration

November 1 — Bolu International Poster Design Competition — Graphic / Poster

November 1 — Environmental Photography Award — Photography

November 20 — ASISAFoto — Photography

November 27 — Sony World Photography Awards – Student — Photography

December 7 — BBA Artist Prize — Art / Photography

 


A Good Opportunity to Test Yourself

For those studying visual communication, participating in a competition should not simply mean “submitting a work.” It is an opportunity to learn to select, edit, and present your work to an audience different from the usual school or professional one.

And above all, it is advisable to choose the competition based on the project: a conceptual poster may make much more sense in an international poster design call; a particularly strong single photograph can find its ideal context in a prize dedicated to the single image; a photographic series, on the other hand, can be better valued by competitions like Sony Student or awards dedicated to reportage and storytelling.

The competition, in this sense, is also a tool to learn to understand which context is most suitable for your work. Even before the result, it is an exercise in design awareness: understanding what we have created, why it works, and in front of which audience it can find its best interlocutor.

 

# 6634

ILAS Photo Contest 2026: Your Perspective, Your Story

A new challenge for photographers, students, and enthusiasts: a contest to transform a snapshot into a narrative capable of evoking emotion and communication.

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ILAS Photo Contest 2026: Your Perspective, Your Story

A new challenge for photographers, students, and enthusiasts: a contest to transform a snapshot into a narrative capable of evoking emotion and communication.

Photography is much more than just an image. It's a way of observing the world, interpreting it, and telling its story through a unique and personal perspective. It can emerge during a journey, from an unexpected encounter, from a detail that escapes others, or from a place we thought we knew. Every photograph holds a point of view, an emotion, a story.

ILAS Photo Contest 2026

From this idea comes the ILAS Photo Contest 2026, a competition dedicated to contemporary photography that invites photographers, enthusiasts, and authors to share their vision through the universal language of images.

The contest is open to everyone, with no age or origin limits. Professional photographers, amateurs, students, and emerging authors can participate, competing in the OPEN category. ILAS students and graduates will also have a dedicated ranking in the ILAS category, designed to highlight the talent and educational journey of the Academy's participants.

Each author can choose the expressive mode that best suits their project, participating with a single photograph or with a reportage consisting of 5 to 10 images.

Thematic Paths

There are two thematic paths to choose from.

Inner Geographies invites exploration of the journey as a personal experience, a path made of emotions, memory, and transformation, where the landscape becomes a metaphor for what happens within us.

Free Photographic Research, on the other hand, allows for maximum expressive freedom, enabling each author to develop a project without thematic constraints, following solely their own sensitivity and photographic language.

Evaluation and Prizes

The works will be evaluated by a jury composed of some of the most authoritative figures in contemporary Italian photography, alongside public voting through a transparent system reserved for verified users, thus offering a balanced comparison between professional judgment and community participation.

There are four prizes of 250 euros each, awarded in the following categories:

  • Single Photo – OPEN
  • Reportage – OPEN
  • Single Photo – ILAS
  • Reportage – ILAS

Registrations are open until September 30, 2026, and participation is completely free.

An Invitation to Participate

If you have a story to tell, a project to share, or simply a personal way of seeing the world, now is the time to let your images speak.

The ILAS Photo Contest 2026 awaits you.

 

GO TO THE WEBSITE

 

Cover photo: photograph by Serena Salerno, winner of the ILAS Photo Contest 2015.

# 6628

When Online Advertising Has the Opposite Effect

Why transferring TV commercials to YouTube is a cognitive psychology mistake: the passive viewer and the goal-oriented user are not the same brain

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When Online Advertising Has the Opposite Effect

Why transferring TV commercials to YouTube is a cognitive psychology mistake: the passive viewer and the goal-oriented user are not the same brain

For many years, the principle seemed obvious: if an ad works on television, it will work online too. This logic has driven a significant portion of digital communication over the past fifteen years. Many companies have simply transferred the same videos designed for TV schedules to video platforms, merely changing the distribution medium. From a cognitive psychology perspective, this choice is based on an assumption that scientific literature strongly questions: considering the way the brain experiences television equivalent to how it experiences a platform like YouTube.

The difference is not about the video. It's about the viewer's mental state.

Two Cognitive States, Two Media

When we watch television, we are in a state of passive consumption - what media literature defines as lean-back: the viewer is relaxed, does not precisely control the flow, and has reduced cognitive involvement. This condition has been known for a long time: as early as Krugman (1965), studying the impact of TV advertising, described it as learning without involvement. In this context, advertising is part of the implicit contract with the medium: it is perceived as an expected interruption, which can be awaited, ignored, or bypassed by changing the channel, without really hindering anything we are doing - because, strictly speaking, we are not doing anything.

The situation is radically different on a digital platform. Most people who open YouTube do not simply want to "watch YouTube": they are looking for specific content - a review, a tutorial, a lesson, a solution to a problem. It is the opposite condition, lean-forward: behavior is goal-directed, and attention is already focused on achieving a purpose. In this context, advertising does not just interrupt a video. It interrupts the achievement of the goal.

This seemingly subtle difference profoundly alters the user's psychological experience - and with it, the fate of the message.

Goal Interruption: Psychological Reactance

The theory of psychological reactance (Brehm, 1966) describes the response that emerges when a person perceives a limitation of their freedom of action: irritation, opposition, frustration. In the case of non-skippable preroll ads, the user does not choose to interrupt their activity: they are forced to wait to reach what they want to see. Edwards, Li, and Lee (2002) empirically verified this mechanism specifically on forced exposure ad formats, demonstrating that the perception of intrusiveness generates irritation and active avoidance behaviors; Cho and Cheon (2004) then identified perceived goal impediment as the main predictor of online ad avoidance. Goodrich, Schiller, and Galletta (2015) extended the evidence specifically to online video advertising, showing that perceived intrusiveness translates into negative attitudes and lower return intentions.

Where Negative Emotion Goes

What happens to the irritation produced by forced waiting? Psychology offers a precise answer through studies on misattribution of affect. Schwarz and Clore (1983) demonstrated that individuals do not accurately distinguish the origin of their emotional reactions: the affective state experienced during an experience tends to be attributed to the stimuli present at that moment. In the case of preroll ads, the most evident stimulus - often the only identifiable one - is the brand.

This is not a speculative hypothesis. Duff and Faber (2011) experimentally documented the phenomenon of distractor devaluation applied to advertising: advertising stimuli that the user actively tries to ignore are not simply forgotten but evaluated more negatively afterward. The avoided ad is not neutral: it leaves a trace, and the trace is hostile. Thus, the mandatory interruption not only reduces the effectiveness of communication: it actively contributes to forming a negative sentiment towards the brand. Not because the message is of poor quality, nor because the product is uninteresting, but because the brand becomes the symbol of the obstacle separating the user from their goal.

The Cognitive Cost of Interruption

This interpretation finds further support in research on task switching. Studies by Rubinstein, Meyer, and Evans (2001) and the synthesis by Monsell (2003) show that every task change requires a mental reconfiguration: interrupting a goal-oriented activity involves a cost that does not depend solely on lost time, but on the effort needed to reconstruct the previous context. Leroy (2009), with the concept of attention residue, highlighted how an interruption leaves part of the attention anchored to the suspended task, reducing cognitive efficiency upon resumption. Although these studies do not directly concern online advertising, they describe the mechanisms by which a forced interruption is perceived as particularly hostile when it interferes with an immediate goal.

The Multiplier: Compulsive Consumption

However, there is a factor that the simple analogy with television cannot even represent, and it is perhaps the most important: the consumption rhythm. The consumption of video platforms is not a single, prolonged experience like watching a movie, but a rapid and often compulsive sequence of micro-contents: dozens of videos consulted in a few minutes, each opened to answer a micro-question or satisfy a micro-curiosity. On television, the viewer encounters an ad block every twenty or thirty minutes of content; on the platform, a user consuming short content in sequence can encounter an interruption with every single video.

Television interrupts a program a few times during viewing; a platform can interrupt dozens of intentions in the same browsing session.

The consequences are arithmetic before they are psychological. A thirty-second ad in front of a forty-second content means that almost half of the user's time is expropriated; repeated on every video in a session, it turns the platform into an obstacle course where reactance does not deplete, it accumulates. Each preroll adds its share of frustration to that of the previous ones, and misattribution does the rest: the negative emotion accumulated in the session is discharged onto the brands that are its visible faces. It is difficult to imagine a more efficient device for building negative sentiment towards a brand through an advertising investment.

The Design Error: The Transplanted Schedule

From this perspective, the still-dominant design error becomes clear: considering YouTube a mere extension of television, adapting the medium without rethinking the psychological context. A thirty-second ad built to accompany a passive viewing experience is inserted into an active search experience, where the brain interprets every obstacle as a delay in achieving its goal. The message is the same; its psychological meaning is opposite.

The TV ad is born to tell a story. The digital ad should first and foremost spark interest, leaving the user the choice to delve deeper.

The literature indicates the alternative direction just as clearly. Pashkevich, Dorai-Raj, Kellar, and Zigmond (2012), analyzing skippable formats, showed that returning control to the user - the ability to choose whether to watch - drastically reduces the negative experience without compromising value for the advertiser: those who choose to watch are, by definition, an interested audience. Belanche, Flavián, and Pérez-Rueda (2017) confirm that in skippable formats, congruence with content and user engagement determine effectiveness far more than exposure duration.

The resulting design principle is simple: on the platform, the function of the ad is not to tell everything, but to hook. A format of a few seconds built around a hook - a salient piece of information, an offer, a verifiable promise - respects the user's cognitive state: it incurs minimal attentional cost, communicates the essentials, and delegates further exploration to a voluntary act. Those interested click and reach the brand with a positive attitude because they chose it; those not interested are not held hostage and have no reason to develop hostility. Petty and Cacioppo's (1986) dual-process model of persuasion describes exactly this dynamic: deep persuasion passes through the central route, which requires motivation - and motivation cannot be extorted by blocking content; it can only be solicited and then facilitated.

Imposing thirty non-skippable seconds on an uninterested user is not a visibility strategy: it is the purchase, at a high price, of a negative emotional association. The consequences are not always immediate nor easily measurable, and not every preroll automatically produces a hostile attitude. But the convergence of reactance theory, affect misattribution, and distractor devaluation indicates that the probability of associating negative emotions with the brand systematically increases when the message is perceived as an imposed interruption rather than relevant content - and increases with each repetition.

Conclusions

Perhaps the correct question is not how long an ad should last, nor how spectacular it should be. The question is: in what cognitive state is the person at the moment they receive it?

The difference between television and digital platforms does not lie in screen quality, but in user psychology. On the couch, in front of the TV, the advertising interruption meets a receptive brain; in front of an active search, it meets a brain with a purpose that will register as an adversary anyone who stands in its way. Understanding this distinction means designing campaigns that respect how people seek information, learn, and pursue their goals.

An effective advertisement is not one that manages to interrupt a behavior. It is one that manages to integrate into that behavior without being perceived as an obstacle.

Only then does the brand become part of the user's experience, rather than the symbol of the interference they are forced to overcome.

References

Belanche, D., Flavián, C., & Pérez-Rueda, A. (2017). Understanding Interactive Online Advertising: Congruence and Product Involvement in Highly and Lowly Arousing, Skippable Video Ads. Journal of Interactive Advertising, 17(1), 1-15.

Brehm, J. W. (1966). A Theory of Psychological Reactance. Academic Press.

Cho, C.-H., & Cheon, H. J. (2004). Why Do People Avoid Advertising on the Internet? Journal of Advertising, 33(4), 89-97.

Duff, B. R. L., & Faber, R. J. (2011). Missing the Mark: Advertising Avoidance and Distractor Devaluation. Journal of Advertising, 40(2), 51-62.

Edwards, S. M., Li, H., & Lee, J.-H. (2002). Forced Exposure and Psychological Reactance: Antecedents and Consequences of the Perceived Intrusiveness of Pop-Up Ads. Journal of Advertising, 31(3), 83-95.

Forgas, J. P. (1995). Mood and Judgment: The Affect Infusion Model (AIM). Psychological Bulletin, 117(1), 39-66.

Goodrich, K., Schiller, S. Z., & Galletta, D. (2015). Consumer Reactions to Intrusiveness of Online-Video Advertisements. Journal of Advertising Research, 55(1), 37-50.

Krugman, H. E. (1965). The Impact of Television Advertising: Learning Without Involvement. Public Opinion Quarterly, 29(3), 349-356.

Leroy, S. (2009). Why Is It So Hard to Do My Work? The Challenge of Attention Residue When Switching Between Work Tasks. Organizational Behavior and Human Decision Processes, 109(2), 168-181.

Monsell, S. (2003). Task Switching. Trends in Cognitive Sciences, 7(3), 134-140.

# 6624

Figma is no longer Figma. But Graphic Design remains Graphic Design.

The democratization of tools and the designer's responsibility

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Giovanni A. Scognamiglio //

Figma is no longer Figma. But Graphic Design remains Graphic Design.

The democratization of tools and the designer's responsibility

Every now and then, a tool emerges that forces a discipline to question itself. Not because it introduces a new function, but because it suddenly makes evident a change that was already underway. The recent evolutions of Figma belong to this category. To reduce them to a simple software update would be to miss their significance. The issue is not about adding AI-based tools, nor about generating images, modifying photos, or producing vector elements through generative models. All of this is merely the most visible manifestation of a much deeper transformation: the gradual shift from software as a tool to software as a design interlocutor.

The relationship between designer and technology

For over forty years, graphic designers have built their relationship with technology through tools that, however sophisticated, remained essentially passive. Photoshop, Illustrator, InDesign, and more recently, Figma, have changed the way a project is realized, but they have never altered the nature of the design process. It was the designer who decided every step: observe, interpret, choose, build, verify. The software executed.

Today, this relationship changes. The new systems no longer just execute instructions. They produce hypotheses, suggest alternatives, anticipate solutions, generate variations. For the first time, the designer finds themselves working with tools that participate, at least in part, in the construction of the project. We are not yet facing design intelligence, but we are certainly beyond the traditional concept of software.

The role of tools in the project

This is probably why many analyses risk being misleading. People wonder if Figma will replace Illustrator, if Photoshop will lose its centrality, if InDesign will become marginal. These are understandable questions, but they belong to a now outdated logic. Every time a new technology appears, it tends to be described as the successor of the previous one. It happened with desktop publishing, with the web, with Canva, and today with artificial intelligence. Yet the history of design shows that tools rarely eliminate those that preceded them; more often, they redefine their role within a broader ecosystem.

In this perspective, Figma does not appear as a substitute for the Creative Cloud, but as the place where different disciplines begin to converge. Interface design, real-time collaboration, prototyping, interaction with code, and today, AI tools coexist in a single operational environment. It is not so much the sum of functionalities that makes it interesting, but the different way of conceiving the design process: no longer a sequence of specialized applications, but a system in which design, production, and review tend to progressively coincide.

The competence of the graphic designer

However, it would be a mistake to deduce from this evolution that the competence of the graphic designer becomes less important. On the contrary, it is the opposite. The more the production of solutions is automated, the more the value of their critical evaluation grows. If generating fifty variants takes a few seconds, the real competence no longer lies in producing a form, but in recognizing which form has design quality. It is a substantial change. For decades, we have identified professional knowledge with the ability to construct an elaborate; today, it is increasingly measured by the ability to select, argue, and above all, discard.

Design curation thus becomes a central competence. Saying “this solution works” or “this solution does not work” requires knowledge that no generative model possesses: the history of typography, visual culture, understanding of context, the relationship between form and meaning, the awareness that every graphic choice produces consequences in the perception of a message. Artificial intelligence can propose a formally correct composition; it cannot attribute intention to it.

The democratization of tools

This is where a distinction likely to characterize the profession in the coming years emerges. Artificial intelligence drastically lowers the threshold for accessing tools. Those with limited skills can achieve results unimaginable until recently. But this democratization makes the value of design culture even more evident. When technical quality tends to become uniform, what distinguishes a professional is no longer mastery of the software, but the depth of their design thinking.

For this reason, the future of graphic design will not depend on the choice between Figma, Illustrator, Photoshop, or any other work environment. It will depend on the ability to use these tools without delegating the responsibility of the project to them. A software can suggest a solution. It cannot assume the cultural, ethical, and communicative responsibility of that choice.

The responsibility of the designer

Perhaps this is the most important transformation introduced by the current era of artificial intelligence. For many years, the designer has learned to use increasingly sophisticated tools. Today, they must learn something different: to direct systems capable of autonomously producing design possibilities, while keeping the responsibility of the idea intact.

The tools will continue to change. Figma, Illustrator, Photoshop, InDesign, and software we cannot even imagine today will change again. Graphic design, however, will continue to be based on the same question that has accompanied the discipline since its origins: not how to build a form, but why that form should exist.

And it is a question that, at least for now, no artificial intelligence is yet able to answer.

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